Tuesday 24 November 2015

REPETITIVE IS NOT A VALID COMPLAINT

Year go on and on, and one point of criticism pops up for some games:
"Game is repetitive."

Every game is repetitive, best ones and lesser ones, there is always a pattern to find.

Metal Gear games:
Sneak, fight, escape.

Assassin's Creed:
Chase, sneak, stab target.

Final Fantasy (and all JRPGs):
Walk, fight, walk, pop up battle.. etc....

The pattern repeats, so why do people use "repetitive" to crticize certain games?

Sunday 22 November 2015

Game Cheats Are Good

What do you receive from a number of hardcore gamers when you say that?

"You're no real gamer."

"But..but but, that lowers the experience quality."

"Are you kidding me?"

"Noob."

"There is no joy in that."

And more words undermining anyone using cheats for games.
Come on fellas, that's a game, I'm not talking board games or multiplayers, I'm talking simple campaigns.

Imagine yourself a newcomer to a JRPG game, like Final Fantasy VII, it's a great game, but Japanese Role Playing Games (that's me saying it for anyone who wants to know what JRPG means) are programmed with pop up battles, random, and sometimes can be merciless, you start a new game, no items collected, and there are all those enemies, not only that, you have to politely wait for your turn to strike, and if you don't know how to dodge (I'm not sure that mechanic exists) you have to be struck by every enemy on screen.

Whew, not the greatest thing when you think about it like that.
Trainers and cheats help players overcome that, until they manage to stand on their own two feet playing the game, and not dependent on trainers.

You know what else cheats are good for? When a gamer wishes to revisit the game, but is not in the mood to collect 50,000 EXP (experience points) to be able to level up to high level or buy certain number of upgrades. Remember:
"Different strokes for different folks."
Not everyone is patient enough to endure the chore/feel the joy of replaying and recollecting huge number of points.