Monday 27 August 2012

The Amazing Spider-Man Game Review (PC)

After playing this on PC, finishing the story in less than 3 days, completing some tasks, collecting all comic pages, here's a rap sheet:

*The Good:

All these alternate costumes is a good thing

  1. Cast is solid for the most part
  2. Combat is fun and fits Spider-Man very well
  3. Swinging is great, although I felt I'd dislike it before playing, after playing and seeing first hand how it works, I love it more
  4. Graphics look their best for a Spider-Man game, free roam or not
  5. Returning the mental patients
  6. Swinging patients to the quarantine zones
  7. Interacting with people
  8. Taking pictures
  9. Web rush
  10. Some missions give a breath of fresh air for a Spidey game, grabbing guns from walls, conducting electricity, web vibration, etc
  11. The many alternate costumes, especially the Future Foundation
  12. Spider-Man heals, otherwise it would be a darn hard game
  13. Sneak attacks
  14. All the care Beenox give to a Spidey game, including the story, and not going away with it just cause it's a movie tie-in. That is something said by a guy not giving as much attention to movie games stories as no tie-ins
  15. Story takes place after the movie events instead of remaking it, makes it a better game, feels as its own thing
  16. Comic books to unlock and read
  17. About time a movie tie-in Spider-Man game has a pleasant credit screen to look at, I hate those blue screens from SM2 & SM3
  18. Good amount of interior missions
  19. After credits scene



*Indifferent:

Hanging around, thinking
  1. Camera being this close to Spider-Man
  2. Boss fights aren't anything special. That comment was said about SM3 boss fights and I saw reasons not to agree with it, but here it fits, most bosses that aren't robots are just hit and run with nothing unique, which are boss fights in probably 99% of video games since the days of the NES
  3. Sam Reigil has a line to say about everything, it gets old after a while, and swinging yahoo gets old after the first time, but not in a way to feel the need to turn voices off as I did before
  4. No health bar


*The Bad:

Blood rushing to the head, not a good thing
  1. Framerate can get shoddy during combat
  2. Some lines delivered by Reigil here were delivered much better by Harris in Shattered Dimensions
  3. After earning all upgrades, suddenly people attacking civilians can block, and their blocks are hard and unbreakable, although they originally couldn't block
  4. How come thugs call Spidey a kid? How would they know?
  5. Ending and curing the city feels kinda rushed
  6. Not being able to replay Scorpion and Rhino street fights
  7. No New Game+, the feature was there in both RE5 and [PROTOTYPE], both came out in 2009, and as far as things go, Beenox said they imported the city from [PROTOTYPE]


*Conclusion:
Finally, another good Spider-Man game, something I can enjoy and play for hours having lots of fun playing and less boredom found. Flaws are available, sure, but the game is overall fun, and it's my current favorite Spider-Man game taking place of SM3.
SM3 used to be No.4 on my top five video games list (before I play Arkham City that is), now ASM is my No.3 favorite video game, cause Arkham City is my absolute favorite, and Resident Evil 4 is my second favorite game

I'll give it an 8.5/10