Year go on and on, and one point of criticism pops up for some games:
"Game is repetitive."
Every game is repetitive, best ones and lesser ones, there is always a pattern to find.
Metal Gear games:
Sneak, fight, escape.
Assassin's Creed:
Chase, sneak, stab target.
Final Fantasy (and all JRPGs):
Walk, fight, walk, pop up battle.. etc....
The pattern repeats, so why do people use "repetitive" to crticize certain games?
Tuesday, 24 November 2015
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